Resident Evil 9: AI Can't Replicate the Raccoon City Stutter
Resident Evil 9RE9horror gamesgame reviewAI review

Resident Evil 9: AI Can't Replicate the Raccoon City Stutter

Resident Evil Requiem: The Review an AI Can't Write

Look, I'm not worried about some robot apocalypse. I'm pissed that algorithms are writing bland, soulless reviews that make our entire hobby boring. I've been mainlining *Resident Evil Requiem* since it unlocked, ready to drop my analysis. Then my editor tells me my take has been replaced by an AI. An algorithm! Is this the future? A million 7/10 scores and zero personality?

So, what was I gonna say before the bots stole my thunder? Remember those wild ResetEra rumors about Spencer's ghost? The reality is even crazier—it turns out he's been pulling the strings from beyond the grave, with the game revealing Grace is his daughter. The leaks even nailed the multiple endings, including one where Leon might actually get nerfed for good. We're back in a ruined Raccoon City, 30 years later, and Capcom is splitting the gameplay between Leon and the new FBI tech analyst, Grace Ashcroft.

Grotesque RE9 enemy
RE9's enemy designs are pure nightmare fuel.

Nightmare Fuel with a Stutter

Gameplay is tight. The controls are responsive, the quick turn is instant, and weapon switching is seamless. Running a 5080 and had to roll back to the last driver—good thing I avoided that recalled 'Requiem-ready' update Nvidia just pulled—and it's mostly a locked 60+ FPS, but the engine still has that classic RE stutter. The big boss fight in the flooded crypt tanked my frames for a second—nothing game-breaking, but expect a Day 1 patch. The ray-tracing is subtle until it's not. That glint of a Licker's claw in a puddle-soaked alley? Pure nightmare fuel, and it's the kind of detail an AI-generated review would never appreciate. The DualSense Edge haptics are on point, too—the crunch of rubble and squish of flesh add a visceral layer.

RE9 shotgun aiming in snow
Ray-tracing and tight gunplay combine beautifully.

A Lore Dump and Moon Logic

*Resident Evil Requiem* isn't a perfect 10/10. The story, while interesting, gets bogged down in the third act. The pacing grinds to a halt for a 10-minute hologram lecture from a character we just met. It's a classic lore dump. And don't get me started on the "tune the radio to the dead guy's favorite song" puzzle. It's 2026, we can do better than moon logic. Capcom is clearly doubling down on the *RE4 Remake's* success, building a huge chunk of the game around an evolution of Leon's action-heavy parry combat, while Grace's sections deliver the classic tension I was craving. I was leaning towards an 8.5/10—praising its tech while calling out its narrative flaws.

RE9 library book referencing RE4
A clever nod to Resident Evil 4.

The AI Future

An AI can tell you the framerate dropped in the crypt. It can't tell you how that split-second stutter made the boss's lunge feel that much more terrifying. An AI can log the 'tune the radio' puzzle. It can't feel the frustration of that kind of moon logic design in 2026. That's the difference. It's the feeling, the frustration, the history with a franchise—that's the expert take. And no algorithm can replicate it.

Kai Zen
Kai Zen
An industry veteran obsessed with framerates, ray-tracing, and the psychology of game design. Knows the difference between a minor patch and a meta-shifting update.